+ = can be used at will, non interchangable, not used in quake 2, or not used in multiplayer (ignore the above line, it was just something I used to keep track of the nuke and mine type models when I was playing around) Model legend: ** = Model is used. // = shows that an item has a new model : = What new item model is. vague notions BFG Sprites: Green to red, changing energy trails / explosion color needed in colormap editing. More work than beneficial, unless I can find the proper color sequence rather fast (hopefully without fucking anything else up in the process). Testing for that would be more trouble than it's worth, but if I can find thoose and the railtrails, I might just be able to do something wicked. - I have added the Disorder logo to one of the BFG sprites. I've also changed the maplist around, anyone who still plays Q2 probably uses the console more than the menu, but hey. The laser impact is now a rocket impact. The Smoke impact is now Laser Impact (skin edited so it doesn't look too distracting). I've copied over all of the texture changes from asylum, and edited them to fit disorder. AMMO //**Shells: Stim packs //**Grenades: Armor Shard //**Cells: Backpack //**Rockets: Large Health //**Bullets: Megahealth ARMOR //**Armor Shard: Hyperblaster //**Jacket Armor: Shells //**Combat Armor: Silencer //**Body Armor: Commander's Head HEALTH //**Stim Pack: Bullets //**Small Health: Mines //**Large Health: Adrenaline //**Mega Health: Combat Armor POWERUPS //**Quad Damage: Data CD //**Backpack: Carmack's Head //**Adrenaline: Jacket Armor //**Invulnerability: Railgun //**Silencer: Rockets //**Ammo Band: Cells //**Rebreather: Ammo Band //**Enviro suit: Grenade Launcher OBJECTS //**Grenade: Hand Grenade //**Grenade2: Debris3 //Debris1: Stimpack //**Debris2: Armor Shard //Debris3: Arm //Dmspot: Alternate Skin is used. //Laser: Rocket //**Rocket: Grenade WEAPONS **Blaster **Shotgun **Super Shotgun **Machinegun **Chaingun **Grenades **Grenade Launcher **Rocket Launcher **Hyperblaster **Railgun **BFG GIBS: Chest: Chaingun Bone: Rebreather Bone2: Rebreather Head: Silencer Head2: Super Shotgun Leg: Shotgun Arm: Machinegun Skull: Grenade (launcher) Meat: Grenade WEAPON G_MODELS Shotgun - Quad Damage Super Shotgun - BFG Machinegun - Small Health Chaingun - Grenades Grenade Launcher - Body Armor Rocket Launcher - Enviro Suit Hyperblaster - Invulnerability Railgun - Rocket Launcher BFG - Blaster WEAPON V_MODELS Blaster - BFG Shotgun - Rocket Launcher Super Shotgun - Railgun Machinegun - Blaster Chaingun - Grenade Launcher Grenades - Hyperblaster Grenade Launcher - Chaingun Rocket Launcher - Grenade Launcher Hyperblaster - BFG Railgun - Chaingun BFG - Super Shotgun SOUNDS Door Start, Middle, End: Platform Start, Middle End. Quad Damage Activate: Megahealth Quad Damage Fire: Silent Quad Damage Expire: Silent Invulnerability Activate: Guardian Sight Invulnerability Explore: Beserker Death Invulnerability Absorb: Dish Roation Invulnerability Absorb2: Quad Damage Fire Ammo Pickup: Rocket Explode Weapon Pickup: Railgun Fire Megahealth Pickup: Power Shield Off Armor Shard Pickup: Guardian Melee Armor Light Pickup: BFG Fire Armor Heavy Pickup: Insane Marine "Help" Powerup Pickup: Rebreather Air Out Large Health: 'Horror' Medium Health: Insane Laughter Small Health: Insane Whack Player Message: Soldier Sight Laserfly: Rocketfly Gib: Weapon Pickup and Grenade Timer Grenade and Rocket Explosions: Item Respawn Out of Ammo: Computer Updated Message Projectile hitting Water: Generated Laser Underwater Explosion: Super Shotgun Fire/Double Reload Laserhit: Machinegun Fire Reversed and Cut Item Respawn: Powerup Pickup Rebreather Airout: Button Press Power Shield Activated: Tank Beeps Power Shield Deactivated: Tank Beeps Menu Select: Armor Shard Pickup Menu Move: Generated Message Menu Backup: Water Impact Wind: windfly, extended, with effects Platform Start, Middle, End: Door Start, Middle End. BFG Fire: Secret Reversed and Cut, Secret, Makron BFG BFG Hum: Soldier Breathing and cut, silence BFG Laser: Biggun Boss Engines BFG Explode: Soldier Sight Blaster Fire: Rocket Fire Shotgun Fire: Blaster Fire Shotgun Reload: Unused SSG Reload Super Shotgun Fire: Shotgun Fire/Reload Machinegun Fire: Steps Chaingun Upspin: Unused Hyperblaser Upspin Chaingun Loop: Silent Chaingun Downspin: Grenade Launcher Fire Hand Grenade Arm: Reversed Hand Grenade Arm Hand Grenade Timer: Silent Hand Grenade Throw: Reversed Hand Grenade Throw Hand Grenade Bounce A: Health Pickup Hand Grenade Bounce B: Health Pickup Grenade Launcher Fire: Hand Grenade Throw Grenade Launcher Reload: Hand Grenade Timer Grenade Launcher Bounce: Hand Grenade Bounce Rocket Launcher Fire: Grenade Launcher Fire Rocket Launcher Reload: Grenade Launcher Reload Rocket Fly: Wind2 Hyperblaster Spinup: Silent Hyperblaster Fire: Machinegun Fire Hyperblaster Downspin: Unused Railgun Sound Railgun Hum: Chaingun Loop Railgun Fire: Super Shotgun/Single Reload Out of Water: 'It Hurts' Out of Water Gasp: Silent Under Water: 'Kill me Now' In Water: Silent Objectives Updated: Flipper Attack 2 Button Press: Flier Sight Soldier Attacks: Related to Soldier Weaponry. RocketWhore Idles: Muted for xian1 testing. Xian1: Teh Parfact Loop Water Current 1: Teh Parfact Loop Water Current 2: Wind2 extended, with effects Water Current 3: Makron Laugh (slight volume increase), Gunner sight Lava 1: Makron Laugh (extended, echo, volume increase) Water 1: Platform Move, Underwater Breathing Countdown 10-0: The Many Swamptroopers. TEXTURES DM1 Water: Lava DM2 Water: Slime DM3 Lava: DM5 Water DM4 Water: Acidwater DM4 Lava: Acidwater DM5 Water: Slime DM6 Lava: Brown Water Slime: Lava MENU GAME: Video GAME SEL: Multiplayer Sel OPTIONS: Quit Sel OPTIONS SEL: Game VIDEO: Options Sel VIDEO SEL: Game Sel MULTIPLAYER: Video Sel MULTIPLAYER SEL: Quit QUIT: Game QUIT SEL: Multiplayer adressbook - plauer setup customize - save game game - join server join server - customize load game - multiplayer multiplayer - game options - load game plauer setup - start server save game - video start server - options video - adressbook NUMBER LIST anum_0 - num_5 anum_1 - anum_8 anum_2 - num_9 anum_3 - anum_1 anum_4 - num_7 anum_5 - num_1 anum_6 - anum_3 anum_7 - num_3 anum_8 - anum_0 anum_9 - num_6 num_0 - anum_9 num_1 - num_8 num_2 - anum_4 num_3 - anum_2 num_4 - anum_7 num_5 - num_0 num_6 - num_4 num_7 - anum_6 num_8 - num_2 num_9 - anum_5